
#Getting lost caves of qud mods#
Made high tier item mods more likely to appear on lower tier items.Added a new interaction menu command for companions, direct ability use, that allows you to forbid or permit your companions' use of their individual activated abilities.Removed sultan sarcophagi and reliquaries from dynamic encounters.The messaging for what industrial fans are blowing around is now less verbose.Gave Tam, Sixshrew, and Ezra a new sign tile.You may now find mopango pilgrms in the Stiltgrounds.Added particle text for when you acquire the tomb-tethered effect.Added a distinctive tile to squares that are safe from the Bell of Rest.Changed the ANSI coloring and descriptions for several mods.'hardened' to 'with electromagnetic shielding'.

Changed the names of the following item mods:.Altered the behavior on the following item mods: colossal and padded.Added cybernetic credit wedges to Omonporch and the Tomb.Added two new cooking ingredients: crushed grave moss and compacted bone meal.If all goes well, you can expect Tomb of the Eaters to launch on the main branch next Friday (July 17th)! Added default behavior for when a modded quest doesn't specify a hagiograph.Bodies.xml now supports a BodyType attribute on anatomy elements that allows override of the body part type to use for the central body (normally "Body").The tag or string property ForceAnimatable now overrides an object animation's current walls-and-tables-only check.Conversation choices now support fields IfHavePart and IfNotHavePart that make the choice conditional on whether the specified part is present on the player.
#Getting lost caves of qud series#
The die roll will source its pseudorandomness from the channel specified this produces a consistent series of results for a given channel name and world seed. Die rolls can now be specified as follows: "1d6", "2d4", etc, where 'foo' and 'bar' are arbitrary names of randomizer channels.Fixed the background color of the trash sprite.Fixed some (but not all) issues with world seeds.Fixed an error when generating linear cannon relics.Fixed music not playing properly after loading a game.Fixed some cases where you would attempt to enter an occupied tile when entering a local map from the world map.Fixed a bug that set Face as goatfolk's primary attack limb.Fixed a bug that made reloading multiple magazine-loaded firearms behave strangely.Added caves music to trembling dunes underground.Hitting escape when you're asked for a character name during character creation now returns you to the character summary screen.The menu for entering a local map from the worldmap was reworked for clarity.Pulse field magnets ripping equipment off your body is now messaged via a popup.Factory arms now respect phase and flight.Equipped items and items in your inventory no longer take on your temperature directly.Otherwise, it pathfinds one step toward the easiest-appearing visible hostile. If there are any hostiles adjacent to you, this command attacks the one that appears easiest to kill. Added a new command to attack the nearest hostile target in melee (Shift-A by default).Tweaked the crypt reliquary loot tables.Gave the Life and Death Gates descriptions and much more HP.Changed the Bell of Rest timer from 200 to 300 rounds.Tomb of the Eaters Feature Friday - J('beta' branch)
